Emperor:
Rise of the Middle Kingdom |
The first project I worked on at BreakAway Games was Emperor: Rise of the Middle Kingdom. I started the project as the 'Cinematic Lead', which meant that I was primarily responsible for the pre-rendered opening movie for the game. I helped develop the initial storyboards for the opening, and modeled some of the characters and environments. I supervised a team of up to six other artists to create the final opening movie. I managed all the rendered assets and did the final compositing. |
![]() I modeled and animated this camel. |
![]() I modeled a section of the Great Wall under construction. |
![]() I built this guardhouse. |
![]() This shot includes several hundred individual 'hordsemen' which were procedurally animated and composited. |
Emperor was a game about ancient China, and so had various gods, godesses and other legendary people as 'hero' characters that the players could control. I modeled, textured, and animated most of the hero characters in the game. Since the game uses all pre-rendered sprites, this is exactly as as they appeared in game. |
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![]() Most of the detail in these characters was painted into their various texture maps. This map was for one of the characters pants. |