LambSoft: Application Design

 
One component of LambSoft Pro Motion was a function-curve editor called SWURVE. SWURVE allowed an animator to use a paint-like interface to edit and filter dense motion-capture data. I designed the interface for SWURVE to include all the Pro Motion capabilities while still maintaining continuity with the look and functionality of 3ds max.
 

SWURVE allowed an animator to use a paint-like interface to edit and filter dense motion-capture data.
 
Move Tools was a set of import/export tools for 3ds max, Softimage, and Maya. I designed all the interfaces and work-flow for each package to fit into each package seamlessly, while still maintaining the same functionality in each.

These are the import and export interfaces for Move Tools in 3ds max.
 
I also designed, built and maintained LambSoft's website.
 





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